Decision making with limited data

Using direct observation to guide product decisions when analytics are incomplete.

Work Delivered:

UX Research
Product Strategy
Workflow Analysis
Customer Insight Synthesis
Iterative Design
Design Systems

Decision making with limited data

Using direct observation to guide product decisions when analytics are incomplete.

Work Delivered:

UX Research
Product Strategy
Workflow Analysis
Customer Insight Synthesis
Iterative Design
Design Systems

Decision making with limited data

Using direct observation to guide product decisions when analytics are incomplete.

Work Delivered:

UX Research
Product Strategy
Workflow Analysis
Customer Insight Synthesis
Iterative Design
Design Systems

Industry

Project Management SaaS

(SaaS) Project Management

Headquarters

Baltimore, MD

Founded

2010

Company Size

1-25 employees

Small (1-25) employees

Key Markets

1M+ users globally

Growth Stage

ARR $8M by 2023

Use case

Timeline planning, task scheduling, team coordination

Highlights

  • Improved timeline usability without formal analytics

  • Reduced confusion in core scheduling workflows

  • Grounded decisions in real user behavior

  • Established research patterns that informed product direction

Overview

Early in TeamGantt, data was limited.

We did not have strong behavioral analytics. There was no clear funnel showing where users struggled or dropped off.

At the same time, the product was evolving quickly. Decisions still had to be made.

Understanding the Problem

The lack of data created uncertainty. It was not clear where friction existed or which problems mattered most.

  • Limited visibility into user behavior

  • No reliable analytics to guide prioritization

  • Risk of solving the wrong problems

  • High dependence on interpretation

The challenge was not absence of signals. It was knowing which signals to trust.

Strategic approach

The approach shifted from indirect data to direct observation.

Learning from real behavior

Instead of waiting for analytics, I focused on how users actually worked.

I reviewed support tickets, looked at customer feedback, and observed how teams planned projects in the timeline. Patterns emerged quickly:

Where users hesitated. Where they made mistakes. Where workflows broke down.

Design decisions were based on what users did, not what we assumed.

Iteration followed the same model: observe, adjust, validate in real use.

Principle: When analytics are weak, behavior is the strongest signal.

Key Initiatives

Direct observation of planning workflows

Analytics did not clearly show where users struggled.

What I did

  • Watched how teams built and edited plans

  • Identified friction points in real workflows

  • Mapped behavior patterns across different use cases

What changed

  • Clear understanding of where the product broke down

  • Better prioritization of UX improvements

  • Design grounded in actual usage

Support and feedback synthesis

Customer signals were fragmented across channels.

What I did

  • Reviewed support tickets and feedback consistently

  • Grouped issues by recurring patterns

  • Used qualitative data to guide design direction

What changed

  • Faster identification of common problems

  • Stronger alignment between user needs and product decisions

  • Reduced reliance on assumptions

Iterative design based on real usage

Decisions needed validation without formal metrics.

What I did

  • Shipped improvements in small increments

  • Observed how users responded in real workflows

  • Adjusted based on behavior, not speculation

What changed

  • Continuous improvement loop grounded in reality

  • Higher confidence in design decisions

  • More stable evolution of the product

Additional improvements

  • Reduced confusion in scheduling interactions

  • Improved usability of the timeline surface

  • Strengthened user mental models

  • Built early research discipline without formal tooling

Cross-Functional Collaboration

Worked closely with product and engineering to align on observed user behavior.

Shared real examples instead of abstract data.

Used user workflows as the basis for prioritization and tradeoffs.

Financial Impact & Business Enablement

The product improved without relying on traditional analytics.

Decisions became clearer because they were grounded in what users actually did.

The timeline became easier to use. Scheduling felt more predictable.

  • Reduced support volume through clearer workflows

  • Improved retention through better usability

  • More efficient prioritization without heavy analytics investment

  • Faster iteration cycles based on real feedback

Takeaway

Data is useful. Behavior is decisive.

When you can see how people use a product, you know what to fix.

Role

Head of Product Design and Design Systems

Led UX research and product direction in early-stage conditions. Replaced missing analytics with direct observation, customer feedback, and iterative design to improve usability and guide product evolution.

“Brandon is open to ideas from the dev team that influence design, and also responds well to the needs of the development team regarding design. I know that if I have a design need, Brandon will be able to respond even if it requires extra work from him. He has a willingness to help.”

TeamGantt Teammate

Development Team

“Brandon is open to ideas from the dev team that influence design, and also responds well to the needs of the development team regarding design. I know that if I have a design need, Brandon will be able to respond even if it requires extra work from him. He has a willingness to help.”

TeamGantt Teammate

Development Team

“Brandon is open to ideas from the dev team that influence design, and also responds well to the needs of the development team regarding design. I know that if I have a design need, Brandon will be able to respond even if it requires extra work from him. He has a willingness to help.”

TeamGantt Teammate

Development Team

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